Sunday, August 13, 2006

Homeless: It’s no game

Can you survive 24 hours on the street? You’ll have to scrounge for food, clothing and shelter, while dodging hazards like the police, drug addicts, irate drivers, aggressive dogs, speeding cyclists and surly tourists.

Terry Lavender, a graduate student at Simon Fraser University’s School of Interactive Arts & Technology, developed the game “Homeless: It’s No Game” as part of his research project to see whether it’s possible to fuse computer games and social activism to make a difference.

The game involves moving a homeless woman around a simple 2-D map trying to forage for items and opportunities that will boost her esteem rather than reduce it. Her hunger and bladder levels also come into play.

Play the game here and read more here.

Does a game like this raise awareness or exploit the situation of the homeless?

Thanks to LA’s homeless blog for the link.

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